top of page
Black CC logo-large.png

Website Design
Project Overview

A responsive website for a camping supply store to advertise and sell its products. This website will allow users to find products and professional advice that is relevant for their needs. Camping appeals to wide range of users with different requirements and this app will help them prepare for their ideal camping trip by exploring through six different camping experiences.

Role

UX/UI Design

Responsibilities

Date

 User Research, Wireframing and Prototyping

August-October 2024 

The Problem

As users can not physically see and touch the products they are shopping for they lack confidence and sometimes inspiration to create a camping trip that fits their needs.

The Goal

• Increase user satisfaction by understanding common challenges people face when trying to find the items they need for a camping trip.

• Increase conversion rates by identifying frustrations people experience during the process of ordering camping supplies online.

Understanding the User

Camping in Mountains

Since this work followed the app design for Camping Collective I drew on my knowledge of the same user pain points from that project and the user research I already completed. To see my research click here.

Site Map

I built user-focused flows to ensure that my personas could successfully complete their key objectives while reducing any existing pain points. 

Site Map (3).jpg

Starting the Design

Paper Wireframes 

Desktop home screen ideas

Home Large.jpg
louise simple.png

​​Chosen elements

A tiered layer cake layout, organised by

audience scheme for the user experience flow and topic scheme for the product user journey

louise simple.png
Home Selected.jpg

Alternative screen sizes

Home page different formats.jpg

Experience page

​​Chosen elements​​

louise simple.png
Experience dev large.jpg
Experience selected medium.jpg

Product page

​​Chosen elements​​

louise simple.png
Product page dev Large.jpg
Product selected.jpg

Digital Wireframes

Home page:

Information hierarchy on this page:

•Shop by experience

•Shop by product

•Seasonal content

The top section takes the user to a different page depending on the camping experience they want to create.

Mid section for shopping categories

Bottom section can change to feature different/seasonal content

Footer for information and advice

1. Desktop Homepage.jpg
1. Home page mobile.jpg

Experience page:

I have added action buttons to each section to clarify the call to action.

Buttons lead to other experience categories in case the user is interested in more than one

The top navigation bar changes to a burger menu in the mobile version

Z Shape asymmetrical layout with four articles that could be easily added to at a later date

2. Desktop Experience page.jpg
2. Experience page mobile.jpg

Product page:

I used square cards for a cleaner look and to allow more space for a compare box and star rating.

Intuitive filters to find products quickly

Compare box allows you to create a shortlist

6. Desktop Product page wire frame_desktop.jpg
6. Product page mobile.jpg

Low-Fidelity Prototype​

Screenshot_27-11-2024_164253_www.figma.com.jpeg

Inspiration User Flow

Home Page > Family Camping > Camping Guide > Top 10 family Friendly Campsites > Packing Guide > Products Ideal for Family Camping.

 

The user would then follow the purchase and check out user flows.

 

To view prototype, click here

Usability Study Findings

 

Round 1: I interviewed five users as part of a moderated usability study - 8th September 2024.

The app was well-received but the Camping Guide needs iteration.

01

All users found the camping guide difficult to understand and some felt overwhelmed by the amount of text.

02

Two users thought the links at the top of the camping guide didn’t catch their attention and could be made more exciting.

03

Users would like to be able to return to the inspiration pages from the bottom of the Family Friendly Products page

Refining the Design

01

Illustrating the pros and cons for each type of tent and accomanying with a visual creates a easily digestible, quick reference guide.

02

Icons for each section of inspiration create clear visual ques.

Before usability study

3. Desktop Camping Guide.jpg

After usability study

3. Desktop Camping Guide (1).jpg

03

Buttons at the bottom of the page allow users to move to the other inspiration pages or back to the top of the page.

6. Desktop Product page.jpg
6. Desktop Product page (1).jpg

Hi Fi Mock-ups

Original Screen Size

1. Desktop Home Page_hires.jpg
2. Desktop Experience page_hires.jpg
5. Desktop Packing Guide_hires.jpg
3. Desktop Camping Guide (1).jpg
6. Desktop Product page (1).jpg
4. Desktop Top 10 Campsites_hires.jpg

A+ Screen Size

1. A+ Home-Desktop.jpg
2. A+ Desktop Experience page.jpg

High Fi Prototype

Screenshot_22-11-2024_16209_www.figma.com.jpeg

To view the prototype, click here

Screen Size Variations

Screenshot_22-11-2024_161749_www.figma.com.jpeg

To view the prototype, click here

Accessibility Considerations

01

A+ version

I have included two examples of how text can be increased to create a easy to read desk top version without impacting the design. A+ should be available for each format.

02

Text Hierarchy

I implemented a text hierarchy throughout the app. This makes using a screen reader possible and helps users to distinguish the different sections and information on screen.

03

CVD-Friendly Colour Palette

Blue and orange can clearly be distinguished by users with Colour Vision Deficiency (4.5% of adults on the UK).

 

Additional differentiation has been achieved by reducing the saturation of the pale blue.

Sticker Sheet

Sticker sheet (2).jpg

Going Forward

The Impact

Our target users shared that the design was intuitive to navigate through, more engaging with the images, and demonstrated a clear visual hierarchy.

What I Learned

I learned that even a small design change can have a huge impact on the user experience and that it is vital to have a design that is easy to adapt and update. The most important takeaways for me is to always consider accessibility.

Green Abstract

Next Steps

01.

Request UX/UI feedback from designers with more experience in the field to improve design.

02.

When I have documented all feedback that was provided, I will make the necessary design updates to improve the app’s overall experience.

03.

Design screen size variation for a tablet. The goal is to build the same experience for all users, no matter what type of device they are using.

© 2035 by Barbaro. Powered and secured by Wix

bottom of page